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Open Game License Product Identity The following items are hereby identified as Product Identity, as defined in the Open Game License 1.0a, Section 1(e), and are not Open Content All trademarks, registered trademarks, proper names (characters, deities, etc.), dialogue, plots, storylines, locations, characters, artworks, and trade dress. (Elements that have previously been designated as Open Game Content are not included in this declaration.) Open Content Except for material designated as Product Identity (see above), the game mechanics of this Paizo Publishing game product are Open Game Content, as defined in the Open Game License version 1.0a Section 1(d). No portion of this work other than the material designated as Open Game Content may be reproduced in any form without written permission. OPEN GAME LICENSE Version 1.0a The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ( Wizards ). All Rights Reserved. 1. Definitions (a) Contributors means the copyright and/or trademark owners who have contributed Open Game Content; (b) Derivative Material means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) Distribute means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d) Open Game Content means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) Product Identity means product and product line names, logos and identifying marks including trade dress; artifacts, creatures, characters, stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) Trademark means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) Use , Used or Using means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) You or Your means the licensee in terms of this agreement. 2. The License This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License. 3. Offer and Acceptance By Using the Open Game Content You indicate Your acceptance of the terms of this License. 4. Grant and Consideration In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content. 5. Representation of Authority to Contribute If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License. 6. Notice of License Copyright You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder s name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute. 7. Use of Product Identity You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity. 8. Identification If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content. 9. Updating the License Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License. 10. Copy of this License You MUST include a copy of this License with every copy of the Open Game Content You distribute. 11. Use of Contributor Credits You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so. 12. Inability to Comply If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected. 13. Termination This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License. 14. Reformation If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. 15. COPYRIGHT NOTICE Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. Pathfinder Roleplaying Game Reference Document. © 2011, Paizo Publishing, LLC; Author Paizo Publishing, LLC. prdj. © 2011, いしかわ(石川雄一郎).
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<<ファイル OPEN テーブルをオープンする 構文 OPEN q$,log,f1,f2... パラメータ q$ クエリ log 論理ファイル名(A~Z) f1,f2... テーブルに対するフィールドタイプ(変数の型) 戻り値 無し 詳細 q$で示したデータベースのファイル名、テーブルとフィールドのクエリ情報に従って、既存のデータベーステーブルを開く。logには必ず大文字A~Zの1文字で表された論理ファイル名を指定する。f1やf2はフィールドのタイプを指定する。 クエリの一般系は以下のようになる。キーワードFIELDとTOの間にはさまれてカンマで区切られた部分がフィールドの名前となる。 ファイル名 SELECT フィールド名1,フィールド名2 ... FROM テーブル名 例として以下のようにするとtestというファイル名のデータベースの中のaddressBookというテーブルを開く。その中にはname、address、ageというフィールドがあり、nameとaddressは文字列でageは整数である。 OPEN "test FIELD name,address,age FROM addressBook",T,n$,adr$,ag% サンプルコード PROC main ENDP OPL掲示板
https://w.atwiki.jp/center_math/pages/176.html
CODは水中の有機物の量を、それを参加するのに必要な酸素の量[mg/l]であらわしたものである。 CODを求めるためには、まず水1L中の有機物を消費するのに要したの物質量を求める必要がある。 今、還元剤には0.01mol/Lシュウ酸ナトリウムを採用する。 また、酸化剤の濃度はC[mol/L]で、用いる水槽の容積は100mLとする。 まず、溶液中に酸化剤とシュウ酸ナトリウムを、酸化剤の影響が小さくなるように入れる。 [1]を酸化剤に用いる場合 (a)純水による比較実験を行う場合 有機物を溶かした溶液中で必要となった過マンガン酸カリウムの量を, 純粋溶液中で必要となった過マンガン酸カリウムの量をとすると、 有機物の酸化に要した過マンガン酸カリウムの量はである。 また、先に多量の過マンガン酸カリウムを入れておいてから、 純粋において水中に溶け残っている過マンガン酸カリウムと、 有機物溶媒において水中に溶け残っているか過マンガン酸カリウムの量の差を シュウ酸などの還元剤で滴定して読み取る場合もある。 この場合は、有機物溶媒において過マンガン酸カリウムが消費されることから、 純粋の方が還元剤の滴定量は多く、有機物溶媒の方が滴定量は少なくなる。 シュウ酸の滴定量の差が、である場合、 有機物の酸化に使われた過マンガン酸カリウムの量は、 でも求められる。 (b)比較実験を行わない場合 有機物の酸化に使われた過マンガン酸カリウムの量を、 反応の終点までに必要となった過マンガン酸カリウムの量を,還元剤をとすると、 この式から、有機物の酸化に要した過マンガン酸カリウムの量を決定する この値を用いると、有機物の酸化に用いられた過マンガン酸カリウムは であり、したがって、有機物の酸化に用いられた酸素は、 であるから、 [2]を酸化剤に用いる場合 (a)は全く同様である。 (b)においては、 となる。 この値を用いると、有機物の酸化に用いられたニクロム酸カリウムは であり、したがって、有機物の酸化に用いられた酸素は であるから、 <理由>
https://w.atwiki.jp/fft_cheat/pages/61.html
OPENフォルダ OPEN.BIN? 不明 OPNBK.BIN 画像だが詳細は不明 OPNTEX.BIN 画像Final Fantasy Tacticsのロゴ、指カーソル 隠しラフ画みるにはBitPixでサイズ512 私はイヴァリース~の画像 スタート画面に使われる文字などを確認 ムービー 別音源 FFTST.STR1 08OP戦士は剣を… FFTEND.STR1 36ED FFTOP.STR2 52OPチョコボに乗った戦士 FFTPR.STR0 50OPなぜ違う道を選んだ FFTPRE.STR1 36OPゴルターナ ラーグ FFTUNIT.STR3 49ユニット紹介 ENDING.XA5 38エンディング曲 現在の状況 特になし、OPENTEXの隠しラフ画は必見。 BitPixはstirlingで見られない画像を見るのに適しているので ビクターあたりで落としておくといいと思います。
https://w.atwiki.jp/shadowbane/pages/238.html
◎ Open City RMを使ってテレポート、またはそこのGuildに所属する事のできるPCタウン。 基本的には誰でも利用する事ができるが、管理者の設定によって個人、GuildまたはNation単位で利用を制限する事ができる。
https://w.atwiki.jp/yyrz/pages/26.html
YyRZ CoD ☆あいさつ みなさんこんにちわ。このページはクラン"YyRZ" のCoD専用ページです。 主にランクマやcyacルールでのゲームモード S D を中心に活動しています。 ☆クランメンバー募集中 クランのトップページにて少し書いているのですが、こちらはそれをみなかった人用に書いていきます。 CODクランメンバーを募集中です。 入隊希望の方は、skypeの"nobug005"までコンタクトをお願いします。 その際に下のテンプレでの書き込みを推奨します。 名前 skypeID PSID; プレイスタイル 主に使う武器 一週間での参加可能な日時 コメント ☆クランへの参加条件 20歳以上の方のみ 常識が通じる方 スカイプがホスト及び使える方 一週間に最低一日できる方 個々でリーダ―シップが取れる人 連絡がなく、一週間ログインがない場合は除隊になります。 俺たちのクランは、どんな敵にもやってやろうぜをクラン方針として活動しています。 みんなで協力して楽しく、そして強くなりましょう!!
https://w.atwiki.jp/oldscoolessential/pages/201.html
⧼Open Game License⧽ DESIGNATION OF PRODUCT IDENTITY All original artwork, logos, and presentation in "オールド・スクール・エッセンシャル非公式日本語wiki" are product identity. The names “peneri1130”, "ペネリ1130", and “オールド・スクール・エッセンシャル非公式日本語wiki” are product identity. All graphical and layout designs specific to this edition are product identity. DESIGNATION OF OPEN GAME CONTENT All text derived from the Old-School Essentials System Reference Document,translated into Japanese, and not part of the product identity, are declared as Open Game Content. OPEN GAME LICENSE Version 1.0a The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved. 1. Definitions (a)”Contributors” means the copyright and/or trademark owners who have contributed Open Game Content; (b)”Derivative Material” means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) “Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)”Open Game Content” means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) “Product Identity” means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) “Trademark” means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) “Use”, “Used” or “Using” means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) “You” or “Your” means the licensee in terms of this agreement. 2. The License This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License. 3.Offer and Acceptance By Using the Open Game Content You indicate Your acceptance of the terms of this License. 4. Grant and Consideration In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content. 5.Representation of Authority to Contribute If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License. 6.Notice of License Copyright You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder’s name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute. 7. Use of Product Identity You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity. 8. Identification If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content. 9. Updating the License Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License. 10 Copy of this License You MUST include a copy of this License with every copy of the Open Game Content You Distribute. 11. Use of Contributor Credits You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so. 12 Inability to Comply If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected. 13 Termination This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License. 14 Reformation If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. 15 COPYRIGHT NOTICE Open Game License v 1.0 © 2000, Wizards of the Coast, Inc. System Reference Document © 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on original material by E. Gary Gygax and Dave Arneson. System Reference Document © 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson. Modern System Reference Document © 2002-2004, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, Eric Cagle, David Noonan, Stan!, Christopher Perkins, Rodney Thompson, and JD Wiker, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Wiker. Castles Crusades Players Handbook, © 2004, Troll Lord Games; Authors Davis Chenault and Mac Golden. Cave Cricket from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Authors Scott Greene and Clark Peterson, based on original material by Gary Gygax. Crab, Monstrous from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax. Fly, Giant from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax. Golem, Wood from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Authors Scott Greene and Patrick Lawinger. Kamadan from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Nick Louth. Rot Grub from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Authors Scott Greene and Clark Peterson, based on original material by Gary Gygax. Labyrinth Lord™ © 2007-2009, Daniel Proctor. Author Daniel Proctor. B/X Essentials Core Rules © 2017 Gavin Norman. Author Gavin Norman. B/X Essentials Classes and Equipment © 2017 Gavin Norman. Author Gavin Norman. B/X Essentials Cleric and Magic-User Spells © 2017 Gavin Norman. Author Gavin Norman. B/X Essentials Monsters © 2017 Gavin Norman. Author Gavin Norman. B/X Essentials Adventures and Treasures © 2018 Gavin Norman. Author Gavin Norman. Old-School Essentials Core Rules © 2018 Gavin Norman. Old-School Essentials Classic Fantasy Genre Rules © 2018 Gavin Norman. Old-School Essentials Classic Fantasy Cleric and Magic-User Spells © 2018 Gavin Norman. Old-School Essentials Classic Fantasy Monsters © 2018 Gavin Norman. Old-School Essentials Classic Fantasy Treasures © 2018 Gavin Norman. Old-School Essentials Classic Fantasy Rules Tome © 2019 Gavin Norman. Old-School Essentials System Reference Document © 2019 Gavin Norman. Author Gavin Norman. オールド・スクール・エッセンシャル非公式日本語wiki© 2024 peneri1130 END OF LICENSE
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ストーリーの翻訳>8.OPEN CONSPIRACY ■Part 16 http //www.youtube.com/watch?v=Fj-sOfzlxdc feature=related ■Part 17 http //www.youtube.com/watch?v=R7J5erbCipc feature=related ■Part 18 http //www.youtube.com/watch?v=7ywy1GXttNM feature=related ■Part 19 http //www.youtube.com/watch?v=ZCQ_62f3pCA feature=related 字幕抽出済 このPROTOTYPEプレイ動画シリーズには字幕が出ているので、 時間がある人は少しでもいいので英文を載せていってください。 書式が分からない場合はベタ書きで構いません。 (特に重要でなければムービー部分だけで構いません) Dana's Safe House - Midtown West BLACKWATCH Headquarters - RED CROWN Command, Battery Park 2ndLt Joel Brunnerの記憶 SgtMaj Robert Watsonの記憶 8.OPEN CONSPIRACY [開かれた陰謀] Dana s Safe House - Midtown West ALEX Where are they landing? 奴等はどこに乗り込んだんだ? DANA Southeast Manhattan. But the Carrier -- the U.S.S. Reagan -- is supposed to remain off the southern coast.... マンハッタンの東南東。でも、空母U.S.S.レーガンは南海岸にはいないはずよ。 DANA I wonder where those trucks are heading. あのトラックの群れ、どこに向かってるんだろ。 ALEX Wherever they re going. I ll bet McMullen is there. He did this to me and I m gonna find out why. やつらが何処へ向かおうと、McMullenはあそこにいるはずだ。俺をこんな風にしたヤツだからな、その理由を聞き出してやる。 DANA And then? それから? ALEX Then I m going to make sure he never does it to anyone else, ever again. これ以上、ヤツにこんなことをさせないようにする。二度とだ。 BLACKWATCH Headquarters - RED CROWN Command, Battery Park ALEX Shit! This is a fortress. クソ!ここは要塞だな。 (字幕なし)ALEX Someone here knows me more and tell me everything me known. ここにいる奴らなら俺より知っているはずだな。俺が何を知っていたのか教えてくれるだろう。 2ndLt Joel Brunnerの記憶 We know Zeus has been spotted multiple times in ths area and we re breaking out some new tech to pin him down. Zeus(ALEXのコードネーム)の姿はこのエリアで何回も確認されています。そこで、ヤツを仕留めるために、新たな技術を導入しました。 This Unmanned Aerial Vehicle can detect the virus at less than ten parts per milliion in open air. With it, we should be able to box Zeus in and destroy it. この無人飛行体は、大気中の濃度10ppm以下のウイルスを検知できます。これがあれば、Zeusを追い詰めて、仕留められるはずです。 (字幕なし)ALEX I have to take out of them before they find Dana. やつらがDanaを見つける前に、潰しておかなければ。 SgtMaj Robert Watsonの記憶 As of today, we are folded under control of First Biological Warfare Command out of Ft. Detrick. 本日より我々はDetrick基地より発令された、第一次生物化学戦争令下におかれることになる。 They re calling the shots on this. I don t want any fuckin lip. They tell you to jump, you jump. 指令権はあちらにある。貴様らに一切の口応えは不要だ。彼らが跳べと言ったら、跳ぶんだ。 Do not mistake these guys for dabblers. They have seen serious shit in the past. 彼らを素人と思うなよ。過去に地獄を見てきた男たちだ。 NEXT>9.IN THE WEB
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open_d Lyrics Music 徳永暁人 Lead vocal 吉本大樹 星に祈り 荒野をかけめぐり 夢を求め 歩き続けるジプシー いつの日か時は 無限の調べ 大きく河になり 流れて行くのだろう 流れて行くのだろう 2005.2.9 Album「open_d」01.収録
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Open Tweenは過去にオープンソースであったTweenを基にしたTwitterクライアントです "OpenTween"とは別のプロジェクトとなります ==== Ver 1.1.2.0(2012/02/11) * CHG 事故防止のため表記名をTweenからOPEN Tweenへ変更 * CHG 配布予定未定だがTween Update改変し無効化 + incomment CheckNewVersion WAIT Tweenがクローズドソースとなっているためアイコンを変更しなければならない コメント 一覧 名前